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## VERSION 4 ###################################################################
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SERVER
- NEW Better organization than v3
- NEW Multi-Thread optimized (tested with 104 threads - 2 Xeons 6230R)
- NEW In memory Database (1.5To RAM + ECC Protection for 140 million different thoughts)
- V3= Client/Server (Java)
- V3= Web Socket Jetty (asynchronous message)
- V3+ Tracking emotions, actions and laws of robotics in graph mode
- V3+ Metric server
- V3+ Shortcut commands

DEEP UNDERSTANDING
- NEW Better organization than v3
- NEW 21 million searches per second (on external context)
- V3+ Management of input ambiguities
- V3= Waiting for variable
- V3= Relation need by many task
- V3= Asks for confirmation if the possibility is too low
- V3= Multiple choice if several possibilities of the same level
- V3= Offers other choices if the first possibilities are not chosen
- V3= Context choices

MENTALESE STRUCTURE
- NEW Better organization than v3
- NEW Calculate for actions (FX)
- NEW Language level management
- NEW Mentalese representation into a cognitive database: In memory full Java
- NEW Lie or truth mode
- V3+ Error handling in inputs (NB_WORDS_BY_SYMBOL = 500)
- V3= Multi-language
- V3+ Language of thought
- V3= Brain loop
- V3= Mental process
- V3+ Action context and sub context
- V3+ Random part
- V3= Stop a process
- V3= Send stimulation (call another process)
- V3= Primary external stimulation (from user)
- V3= Secondary Internal stimulation (from the AI after primary external)
- V3= Sequential task
- V3= Multiple wait and replay task
- V3= Task priority
- V3+ Action into a task
- V3+ Automatic type detection
- V3= Multi-Datatype
- V3= Split multiple input
- V3= Random response
- V3= Under response in a response
- V3= Response depending on the language
- V3= Short-term memory management (BRAIN_MAX_TASK = 10000)
- V3= Male/Female management
- V3= Vouvoiement
- V3+ Input target

CONSCIOUSNESS
- NEW Better organization than v3
- V3+ Rewording
- V3+ Change of point of view

EMOTION
- NEW Better organization than v3

NEW : UNCONSCIOUSNESS
- V3+ Graph representation (law of robotics based on emotion)

NEW : FREE WILL
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## VERSION 3 ###################################################################
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SERVER
- Client/Server (Java)
- Web Socket Jetty (asynchronous message)
- Tracking emotions, actions and laws of robotics in graph mode
- Metric server
- Shortcut commands
- Chat room

DEEP UNDERSTANDING
- Management of input ambiguities
- Waiting for variable
- Relation need by many task
- Asks for confirmation if the possibility is too low
- Multiple choice if several possibilities of the same level
- Offers other choices if the first possibilities are not chosen
- Context choices

MENTALESE STRUCTURE
- Multi-language
- Language of thought
- Brain loop
- Mental process
- Mentalese representation into a cognitive database: Language, symbol, word, thought and relation
- Action context and sub context
- Random part
- Stop a process
- Send stimulation (call another process)
- Primary external stimulation (from user)
- Secondary Internal stimulation (from the AI after primary external)
- Sequential task
- Multiple wait and replay task
- Task priority
- Action into a task
- Lie or truth mode
- Error handling in inputs (NB_WORDS_BY_SYMBOL = 500)
- Automatic type detection
- Multi-Datatype
- Split multiple input
- Random response
- Under response in a response
- Response depending on the language
- Short-term memory management (BRAIN_MAX_TASK = 10000)
- User config
- Right management
- Trust level management
- Male/Female management
- Vouvoiement
- Input target
- Think aloud
- Developper mode
- Expressivity
- Focus
- Precision

CONSCIOUSNESS
- Multi-language (conscious in another language)
- What was said
- What has been understood
- What was felt
- What was thought
- What was done
- What was answered
- The subject
- Rewording
- Change of point of view

EMOTION
- Robert Plutchik - 32 emotions (4 primary + 4 secondary + 24 combinations)
- Desactivate emotion in admin mode
- Repeat emotion
- Why emotion

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